Accessibility
What our games support today, and what they do not.
Last updated · Mishti World
We would rather tell you honestly what works than publish an aspirational statement. Here is where our games actually stand.
What Fast Cricket VR supports
- Seated or standing play. The game is forward-facing and never requires you to walk, turn around, or reach the floor.
- No artificial locomotion. The world stays still. There is no vection, no smooth movement and no forced camera motion — the comfort rating is Comfortable.
- Left- and right-handed play, set independently from which controller holds the bat.
- Bat calibration — hold trigger and grip together to freeze the bat and bake an offset that suits your reach and grip.
- An optional batting-shield assist that enlarges the effective hitting area.
- Adjustable difficulty through bowling speed and mode selection.
- Metric or imperial units.
- Graphics quality settings (Low / Medium / High) for comfort and stability.
- Music and sound levels adjustable separately.
- Player-paced delivery — the next ball is bowled when you choose. Nothing is on a timer, so you can take as long as you need between balls.
What it does not support yet
- No subtitles or captions. The game has no spoken dialogue, but audio cues (bat contact, crowd reaction) currently have no visual equivalent.
- No colour-blind modes. Some UI states are distinguished by colour.
- Controllers are required. Hand tracking is not available in this version, so play needs you to hold and grip a controller.
- No one-handed or single-controller mode.
- No screen-reader or narration support for menus.
- No remappable controls.
- Text size is fixed.
Tell us what you need
If a specific barrier stops you playing, we want to hear about it — it is the most useful bug report we can receive. Email contact@mishti.world and describe what happens.
We will update this page as support changes rather than leave it stale.